AI Insights · Timothy · October 2025
Top Card Battler Apps on iOS in Italy: Q3 2025
Explore the performance of top card battler apps on iOS in Italy during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the card battler genre on iOS in Italy showcased a variety of trends across key applications. Here's a detailed look at the performance of these top apps based on data from Sensor Tower.
Pokémon TCG Pocket saw its weekly revenue peak at approximately $431K in late July, with fluctuations leading to a strong finish at around $237K by the end of September. Downloads were generally steady, starting at 4.9K and ending the quarter at 3.1K. Active users saw a decline from 292K to about 222K, showing varied engagement trends.
For Pokémon TCG Live, weekly downloads hovered around 600, peaking at 725 in late July. Active users started at 5.7K and showed a slight decline to 5.3K by the quarter's end.
Yu-Gi-Oh! Master Duel maintained a consistent weekly revenue, peaking at $5.9K in early September. Downloads showed a slight increase, reaching 912 by the second week of September, while active users increased from 2.3K to 4.3K during the quarter.
MARVEL SNAP experienced a revenue peak of $28K in early August. Downloads showed a notable increase in late July, reaching 1.1K, and active users grew steadily from 32K to 41K by early September.
Lastly, Magic: The Gathering Arena recorded a weekly revenue peak of $25K in late July, with a slight decline towards the quarter's end. Downloads remained consistent, around 600, while active users decreased slightly from 7.1K to 5.5K.
These insights into the Italian market for card battler apps reveal diverse performance trends in downloads, revenue, and user engagement. For more detailed analysis, visit Sensor Tower.